Zeit is a fictional enterprise belonging to the Virgin family of companies. The company has developed technology that makes time travel tourism possible and are now preparing for a public launch. My role on the project covered two areas:
To determine what features Zeit's new site would require, I first needed to familiarize myself with the features of competitor travel sites and gather insight into travelers' experience with those sites. My research had three facets:
Reviewing insights and trends discovered in my research, I crafted a central persona to keep track of my target user group and their needs as I developed the site.
Now that I better understood my target user group I could move on to considering the functionality of the site. Ultimately the website would serve as a portal of information about available trips and this info would need to be easily accessible. It was time for more user research, now focused on how users would sort real information. I created an open card sort activity using sample trip ideas and compared participant responses to find common groupings and categories.
Results from the card sorting activity and user research were used to create a provisional site map, the thoroughness of which was evaluated by working up several hypothetical user flows for booking travel on the site.
With structure in place, it was time to develop the brand's visual identity. It started with a logo and evolved over several iterations into a style guide and eventually a full UI Kit. I wanted to create a warm, inviting look that still felt modern and clean.
Structure? Check. Great style? Check. Now it was time to make sure that the way the website worked made sense. I specifically wanted to test out the discovery filter system users would use to find trips they are interested in. To do this, I created full-fidelity page mockups and built a basic, clickable prototype in InVision. I ran a remote, unmoderated test using the Maze platform and reviewed the results to chart needed improvements. View the prototype here.
With more time on this project there are several exciting directions I would have liked to go: